TYCHUS MAXWELL
The Fun Police
351
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Posted - 2014.08.12 15:20:00 -
[1] - Quote
Jack 3enimble wrote:Groz'zar Kazoku wrote:o-o Oh okay well still. The Ar is just terrible. Its spray and prey purely. I much rather use my scrambler and drop them before they even realize they are hit. unless they brick tanked the crap out of some fits. even so i still drop proto suits pretty well. AR is terrible? I have it maxed out and although overshadowed by the other rifles it can be really good.
My theory on the existence of AR QQ is:
1. It was vastly inferior after 1.7 and pre-RR and CR nerfs. A lot of players dropped the AR then, and never really tried it again.
2. It has horrible synergy for its race. The Gallente are low module focused meaning they are likely to have low end movement speeds. Most of their weaponry are focused on CQC (Shotguns, assault rifles, PLCs) making Gallente actually pretty bad with their weapons in comparison to generally faster suits IE the minmitar and Caldari. However with the exception of Galmmandos there wasn't much point to focusing on just your races weapons anyways. This isn't the only case though, Rail Tech being mostly about aiming down sights at great distances favors Gallente and Amarr armor tanking. This is why personally, I thought damage type specific suit bonuses was a good way to gimp yourself strategically.
3. It is shield focused damage wise which armor tanking is the FOTM as a higher buffer = an easier 1/1 kdr as opposed to the speed tanking and fast recovery of shield based tanking.
4. Armor offers higher numerical values, which means the AR takes more time to kill if a suit is better.
People QQ about the non-standard variants the most, which imo, is working as intended. The assault burst is not supposed to outperform the combat rifle and the Assault Tac is not supposed to outperform the scrambler rifle. If you want to compare the performance of the Assault rifle you have to compare it to the CR, ScR, and RR assault variants. When compared to these variants it has the lowest hipfire dispersion, higher magazines then the CR and RR, higher damage then the CR, the ScR and RR have horrid hipfire, etc. etc. the standard variant is very good for CQC against shield stacked opponents. However, as mentioned before that isn't the meta. And as mentioned before Gallente generally suck at getting into CQC range.
I tend to put assault rifles on suits that I want to engage in CQC with that have good speed, without being as gimped as getting into shotgun/smg range. the biggest issue in meta suits is that the Weaponry philosophy and Suit philosophy for half the races (Caldari and Gallente) are counter intuitive to each other. That tends to happen when you base your designs on a completely different game (IE how the space navies fight in Eve) instead of addressing completely and newly how their land warfare would be centered based on their tech (Short range plasma should not be focused on slow moving armored vehicles/suits.) Just like Caldari rail tech shouldn't be focused on fast moving shielded units.
I guess you could argue that Caldari could be cover based, although maps often make this impossible... while you could argue that kincats can help gallente, but this seems impractical for medium suits which are most likely to use rifles. |